王景
Wang Jing
Founder, character build directionWang Jing connects the first brief to the finished look. He reads the reference, checks silhouette and proportion, and keeps costume, armor, prop, and styling decisions moving in one direction.
CUSTOM COSPLAY ATELIER
We turn character references into wearable cosplay costumes, armor pieces, props, accessories, and full character looks.
Send your references, deadline, budget feel, and the parts you want included. Before we cut fabric, our small atelier team helps shape the commission into a clear costume route.
MEET THE ATELIER
CosLoom is not a faceless costume shop. Each commission moves through a small working circle for reference reading, pattern logic, sewing, structure, prop detail, and final handoff.
王景
Wang Jing connects the first brief to the finished look. He reads the reference, checks silhouette and proportion, and keeps costume, armor, prop, and styling decisions moving in one direction.
いとう みう
Miu turns character lines into wearable patterns. Her work keeps a costume close to the illustration while leaving room to sit, walk, pose, and survive a long event day.
王桂菊
Wang Guiju handles careful sewing, lining, closures, and the small finishing choices that make a costume feel stable after the first photo.
ATELIER SUPPORT ROLES
Once the lead direction, fit, and finish standards are set, these three keep the commission traceable: every trim note, material choice, deadline change, prop attachment, and surface test has a person watching it before the costume leaves the atelier.
张景亦
Turns busy character art into usable production notes: motif placement, trim width, embroidery cues, color differences, and the details that need to read clearly in photos.
李盈盈
Keeps measurements, material choices, approvals, and schedule changes in one place so the makers are not guessing from scattered messages.
刘玄
Tests how hard parts attach, how painted surfaces catch light, and whether small props can survive handling, packing, and event-day wear.
WHAT WE ACTUALLY MAKE
CosLoom accepts costume-only builds as well as connected sets that include armor, props, accessories, texture work, and styling pieces.
Dresses, coats, uniforms, skirts, bodysuits, capes, layered garments, and character-specific silhouettes.
Lightweight forms, hard lines, painted surfaces, and armor balance that still reads in photos.
Small props, belts, gloves, ornaments, attachment hardware, and separable pieces for travel.
Edges, texture, shine, metallic notes, fabric layering, and character-specific weathering.
FROM REFERENCE TO REAL COSTUME
We sort the most important angles, materials, color notes, and wearing constraints before quoting.
Illustrated shapes become fabric panels, support pieces, hard parts, closures, and separable sections.
The costume has to work on a real body, so we balance character accuracy with movement, posing, and comfort.
Sewing, painting, hardware, attachments, and packing checks come together before the finished set ships.
ORIGIN NOTE
CosLoom began as a small making team with daily sewing and stage-costume experience. The work grew because character costumes ask for more than ordinary tailoring.
We still keep the same habit: read the reference carefully, make the shape wearable, and finish the details so the costume communicates in photos and in motion.
START A COMMISSION
Send the character references and the parts you want included. We will help you define the scope, timeline, and quote before the build begins.
English and Japanese inquiries are welcome.